(1) Positive Statement
What are you most proud of in your 2-Hour Presentation and/or your senior project? Why?
One of my favorite things about my 2-Hour Presentation was how I was able to incorporate several of my own character designs into my slides and discussions. These are the same characters I plan to one day incorporate into television. My peers today may actually recognize them in the future, when they have their own show. This is my biggest goal in life, and I found it fun that I could share my characters with my peers.
(2) Questions to Consider
a. What assessment would you give yourself on your 2-Hour Presentation (self-assessment)?
P
b. What assessment would you give yourself on your overall senior project (self-assessment)?
P
(3) What worked for you in your senior project?
What worked best for me during senior project were probably the independent components. They were the most fun projects for me to work on, and I was able to show off my skills a little bit. For the first component, I created several scenes, conceptual designs, and sketches of my very own characters. For the second component, I took two of my characters and depicted them in a storyboard, showing a short animation sequence. I was able to use both of these components as part my 2-hour presentation.
(4) (What didn't work) If you had a time machine, what would have you done differently to improve your senior project if you could go back in time?
The hardest part about senior project was finding mentorship hours. At first, I thought taking a class about your preferred topic was sufficient, and I had gained several hours from being in the class. However, I was later informed that classes did not count for my senior project and that I was supposed to be job-shadowing or even working as a TA (teacher assistant). If could go back, I would rally this information to my past self so I could seek out better mentorship. In the end, I actually did manage to gain enough hours by working with my friend at her school, as well as working as a TA on the weekends for the Pasadena College of Art and Design.
(5) Finding Value
How has the senior project been helpful to you in your future endeavors? Be specific and use examples
Senior project has helped me concentrate on my future goals in life. I want to study character design further, as that is specifically what my topic was about. My goal in life is to get my characters onto television, with their own show and everything. My time at Pasadena’s College of Design for classes and mentorship has confirmed it as a place I may go to further my studies.
Showing posts with label Presentation. Show all posts
Showing posts with label Presentation. Show all posts
Monday, June 10, 2013
Sunday, June 9, 2013
Random Post 10
Probably the best part of my my 2-Hour Presentation is how I incorporated several of my own character designs into my slides and discussions. These are the same characters I plan to get onto television someday. Many of them have been redesigned so many times over. Some barely look like how the started off. Some I've dropped entirely, as I decided not to use their designs in the end. I'm sure a few, particularly my main character, Rico the dragon, almost everyone will recognize because I draw him the most and everyone has seen him at least once. He has gone through the most redesigns alone. It is exciting that he and the others are going to "premier" if you will, in an official presentation!
Sunday, March 24, 2013
3 Column Chart
Name: Pilar I. Perrault House: South Topic: Character Design for Animation
THREE COLUMN LOGIC CHART
Essential Question: What is the most important aspect of designing a character for an animated feature?
Best Answer: The Three P’s (Powers, Personality, & Physical Appearance)
Statements
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Reasons
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Verification
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1) What is the most important aspect of designing a character for an animat
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1) Given
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1) None
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2) To design is to plan or lay out the blueprints for something, such as a building, art project, or as in my case, a cartoon character.
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2) We ne
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2) Ronal Llanos
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3) An animat
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3) We ne
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3) The Art of Character Design/Illusion of Life: Disney Animation
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4) An animat
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4) We ne
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4) Animation Facts/ ccad.osu.
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5) Answer 1: The Three P’s
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5) You cannot create a character if you do not plan how he/she will look or act. The development stage is important!
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5) Nickelodeon/Illusion of Life: Disney Animation/ tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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6) Powers are often assum
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6) This is basically what most people think when they hear someone talking about having “powers.”
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6) Lilo and Stitch/Pokémon/Superman
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7) Powers do not always ne
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7) Many people mistakenly believe that “powers” always have to be “super.”
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7) Wild Thornberries/Lilo and Stitch
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8) Personality is what makes character relatable to audience (seems “human”). If character can make you laugh or draw a tear, then their personality is believable.
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8) We ne
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8) The Illusion of Life: Disney Animation
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9) Heart’s Desire: Simple and extravagant! What motivates the character to act? (desire to get the girl, get to work on time, become a Pokémon master, etc.)
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9) This is important because it is the motivation for the character can tell you a lot about their personality. It is important for the viewers to be involv
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9) Illusion of Life: Disney Animation/Spilling
Ink |
10) Flaws: Flaws make a character’s trek humorous and make their virtues believable
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10) Flaws help a character seem more human to the audience. Everyone has them, nobody is perfect.
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10)
tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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11) Theme: Character theme is a determining factor for how they act (ex. hero and villain, bully and nerd, etc.)
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11) This is important because it influences the character’s actions to something the audience would expect. Viewers expect to see a hero to be confident, stong, and brave, not cowardly and weak.
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11) Ideas for the Animat
tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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12) Appearance matters. Circles are often us
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12) By examining a character’s body shape, one can see hint of their personality.
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12) Creating Characters with Personality/Dragon Art
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13) Boxes or Squares usually represent the heavy, solid, dependable characters
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13) By examining a character’s body shape, one can see hint of their personality.
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13) Creating Characters with Personality/Dragon Art
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14) Triangular shapes tend to represent malevolent or villainous characters
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14) By examining a character’s body shape, one can see hint of their personality.
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14) Creating Characters with Personality/Dragon Art
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15) Costume can reveal where the character is from and what they do (ex. An armor
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15) This is important because the character’s life does not play out in a white void. Setting and costume help establish place, which makes sense for the viewers.
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15) Anime Mania
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16) Answer 2: Model Sheets & Concept Art
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16) It is not uncommon for a designer to have to r
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16) Ronald Llanos/www.animationarena.com
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17) Shows the character from different angles, usually front, back and to the side
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17) Helps the animator keep the character looking consistent so the character has the same proportions from every angle.
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17) Ronald Llanos/sheridanportfoliotips.blogspot.com
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18) Keeps note of height and small details (folds in clothes, wrinkles, etc.)
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18) Helps the animator keep the character looking consistent with height and small details so they do not mysterious change from frame to frame.
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18) www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround
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19) Sketches depicting what the character may look like, which are often simply drawn, with little to no inking or coloring
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19) Helps determine what the character is going to look like. Animators never settle on the first design.
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19) sheridanportfoliotips.blogspot.com/ www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround
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20) Answer 3: Story Background
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20) The next step of animating a character, putting them into a storyline.
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20) Storyboards/SpongeBob Squarepants
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21) Character: Whom the story is about, often told through their eyes.
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21) This goes back to the beginning. The character is important because he/she is the very soul of the story.
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21) Ideas for the Animat
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22) Goal: (aka the heart’s desire) The very thing that the character wants to obtain; the whole reason for their trek
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22) This is important because it is the character' goal influences how they move through the story and affects their actions and emotions.
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22) Ideas for the Animat
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23) Conflict: What lies between the character and the goal. The conflict creates obstacles, and hardships that can endanger the character either mentally or physically.
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23) This makes it harder for the character to reach their goal, which adds drama to the storyline.
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23) Ideas for the Animat
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Best Answer: The Three P’s (Powers, Personality, & Physical Appearance)
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If: the three P’s, model sheets, and the storyline are all part of the design stages of a character
Then: the most important aspect of designing an animat
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Tuesday, January 15, 2013
BLOG 13: Rough Draft of 30 minute presentation
30 Minute Lesson Plan
Name: Pilar I. Perrault Date: 1/15/2013 House: South
Essential question:
What is the most important aspect in designing a character for an animated feature?
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Objectives:
I plan to inform the students about how a character’s design can determine its role in any animated feature.
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Category
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Guide
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Introduction
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Hello. My name is Pilar Perrault and I chose Character Design for Animation as my topic for senior project. I will be explaining the process of designing characters for TV/films. In addition to this, I will explain why the character development stage is a vital part of animated features. My presentation will also feature an activity to assist you all in understanding my topic.
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Verification (Steps to check for student understanding)
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Beginning of Presentation:
· What do you think character design is?
· What is it used in?
· What makes it significant in animated features?
· How does the style of the character affect its role in the storyline?
· What makes the audience connect with the character(s)?
End:
Though the actual process of animation can simply be defined as moving pictures (such as a short frame-by-frame shot of a ball bouncing across the screen), no one goes to the movie theater to watch a ball bounce across the screen for two whole hours! The character development phase is a significant part of any cartoon series or animated movie. They are what make the show/film worth watching. The character’s design and personality can determine what role they play in the story, as well as affect how the audience reacts to him or her.
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Body (Give and demonstrate necessary information)
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v Literal:
a) The personality, powers, and physical appearance of a character can
define their role in a story and how they interact with others
b) The age of a character can determine their role in the story (i.e. Youthful
characters are usually depicted as the heroes while middle-aged or older
characters are depicted as villains)
c) Clothing/costume can say a lot about a character’s setting and time period
(i.e. a character clad in knightly armor would most likely be from the
medieval times, even a fantasy world full of dragons and monsters)
d) A flat, static character elicits no emotion from the audience (no matter
how cool the special effects, how smooth the animation, or how awesome
the graphics look)
v Interpretive:
a) I learned much of this from actually witnessing how characters act and react in various cartoon series. If one observes a character long enough (I’ve been watching Pokémon and SpongeBob for 11 years!), they may notice a pattern in that character’s behavior. You can sometimes imagine that character in any scene you can conjure up and your mind and almost immediately determine how the character would react.
b) Another source I have is a book about designing anime characters called Anime Mania. It is what taught me about how the character’s age and costume are major factors to consider when creating a character.
v Applied:
I have learned that if a character is to be animated, a representation must be made (designed) so can be created into digital form. I find this to be particularly important, as I have big plans to introduce my own characters to the world of animation (particularly television).
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Visuals
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v PowerPoint depicting facts and image comparisons
v Original drawings by me, showing character development
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Activity (Describe the independent activity to reinforce this lesson)
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· Designing a character
· Students will design and draw a character with a partner and
a) draw at least 6 different expressions for said character?
b) draw character in 3 different designs (Original/Disney/Anime)?
· Paper and pencil
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Sunday, October 21, 2012
Rough Draft of Presentation 1
https://docs.google.com/open?id=1qgcxpebzrUk6UWUEgGH94XhbqAneVxscMiTz85A232OEDVqRsl0QO2EdBQMJ
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