1) My EQ is: What is the most important aspect of designing a character for an animated feature? I picked my first answer, the 3P’s (Powers, Personality, and Physical Appearance), as my best answer. The reason I chose this answer over the others is because it describes all the necessary traits of the character that bring the story to life in an animated feature.
2) My process for arriving at my answer was actually quite interesting. It came from my favorite anime, Pokémon. Before senior project even started, I was thinking of the classic Marvel and D.C. superheroes such as Batman and Spiderman (I had watched many superhero movies over the summer) and what Pokémon would best suit each hero. I did not want to simply stick to the way a Pokémon looked or what powers they had that were closest to the hero’s. To make a successful connection, I realized I would have to consider the powers, physical appearance, and personality of a Pokémon that would best match up with and benefit the superheroes in battle against the villains. Basically, combining my dad’s era of cartoons with my generation of cartoons inspired what I now call the “3P’s” of character design.
3) Coming up with my 3rd answer to my EQ proved to be a somewhat challenging process. I had two answers already; the 3P’s and model sheets/concept art.
I later recollected an animation class I had taken at the Art Center College of Design in Pasadena when I was in the 6th grade. The instructor had us create a storyboard before we could begin the animation process on Adobe Flash. Since storyboarding was an important process for animation, I decided to use it for my 3rd answer.
4) My first primary source was taking a class at the Art Center College of Design in Pasadena, which gave me great insight and knowledge of character design. My second source was the fabulous opportunity to speak with a true animator with Disney Animation Studios. She explained in detail the “whys and reasons” many characters are depicted as they are.
5) At this time I do not have a product to share.
Showing posts with label EQ. Show all posts
Showing posts with label EQ. Show all posts
Saturday, April 20, 2013
Sunday, March 24, 2013
3 Column Chart
Name: Pilar I. Perrault House: South Topic: Character Design for Animation
THREE COLUMN LOGIC CHART
Essential Question: What is the most important aspect of designing a character for an animated feature?
Best Answer: The Three P’s (Powers, Personality, & Physical Appearance)
Statements
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Reasons
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Verification
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1) What is the most important aspect of designing a character for an animat
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1) Given
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1) None
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2) To design is to plan or lay out the blueprints for something, such as a building, art project, or as in my case, a cartoon character.
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2) We ne
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2) Ronal Llanos
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3) An animat
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3) We ne
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3) The Art of Character Design/Illusion of Life: Disney Animation
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4) An animat
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4) We ne
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4) Animation Facts/ ccad.osu.
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5) Answer 1: The Three P’s
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5) You cannot create a character if you do not plan how he/she will look or act. The development stage is important!
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5) Nickelodeon/Illusion of Life: Disney Animation/ tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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6) Powers are often assum
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6) This is basically what most people think when they hear someone talking about having “powers.”
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6) Lilo and Stitch/Pokémon/Superman
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7) Powers do not always ne
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7) Many people mistakenly believe that “powers” always have to be “super.”
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7) Wild Thornberries/Lilo and Stitch
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8) Personality is what makes character relatable to audience (seems “human”). If character can make you laugh or draw a tear, then their personality is believable.
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8) We ne
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8) The Illusion of Life: Disney Animation
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9) Heart’s Desire: Simple and extravagant! What motivates the character to act? (desire to get the girl, get to work on time, become a Pokémon master, etc.)
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9) This is important because it is the motivation for the character can tell you a lot about their personality. It is important for the viewers to be involv
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9) Illusion of Life: Disney Animation/Spilling
Ink |
10) Flaws: Flaws make a character’s trek humorous and make their virtues believable
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10) Flaws help a character seem more human to the audience. Everyone has them, nobody is perfect.
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10)
tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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11) Theme: Character theme is a determining factor for how they act (ex. hero and villain, bully and nerd, etc.)
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11) This is important because it influences the character’s actions to something the audience would expect. Viewers expect to see a hero to be confident, stong, and brave, not cowardly and weak.
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11) Ideas for the Animat
tvtropes.org/pmwiki/pmwiki.php/.../DevelopCharacterPersonality
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12) Appearance matters. Circles are often us
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12) By examining a character’s body shape, one can see hint of their personality.
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12) Creating Characters with Personality/Dragon Art
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13) Boxes or Squares usually represent the heavy, solid, dependable characters
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13) By examining a character’s body shape, one can see hint of their personality.
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13) Creating Characters with Personality/Dragon Art
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14) Triangular shapes tend to represent malevolent or villainous characters
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14) By examining a character’s body shape, one can see hint of their personality.
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14) Creating Characters with Personality/Dragon Art
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15) Costume can reveal where the character is from and what they do (ex. An armor
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15) This is important because the character’s life does not play out in a white void. Setting and costume help establish place, which makes sense for the viewers.
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15) Anime Mania
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16) Answer 2: Model Sheets & Concept Art
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16) It is not uncommon for a designer to have to r
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16) Ronald Llanos/www.animationarena.com
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17) Shows the character from different angles, usually front, back and to the side
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17) Helps the animator keep the character looking consistent so the character has the same proportions from every angle.
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17) Ronald Llanos/sheridanportfoliotips.blogspot.com
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18) Keeps note of height and small details (folds in clothes, wrinkles, etc.)
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18) Helps the animator keep the character looking consistent with height and small details so they do not mysterious change from frame to frame.
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18) www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround
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19) Sketches depicting what the character may look like, which are often simply drawn, with little to no inking or coloring
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19) Helps determine what the character is going to look like. Animators never settle on the first design.
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19) sheridanportfoliotips.blogspot.com/ www.remindblog.com/2010/02/11/definition-modelsheet-character-turnaround
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20) Answer 3: Story Background
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20) The next step of animating a character, putting them into a storyline.
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20) Storyboards/SpongeBob Squarepants
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21) Character: Whom the story is about, often told through their eyes.
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21) This goes back to the beginning. The character is important because he/she is the very soul of the story.
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21) Ideas for the Animat
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22) Goal: (aka the heart’s desire) The very thing that the character wants to obtain; the whole reason for their trek
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22) This is important because it is the character' goal influences how they move through the story and affects their actions and emotions.
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22) Ideas for the Animat
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23) Conflict: What lies between the character and the goal. The conflict creates obstacles, and hardships that can endanger the character either mentally or physically.
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23) This makes it harder for the character to reach their goal, which adds drama to the storyline.
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23) Ideas for the Animat
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Best Answer: The Three P’s (Powers, Personality, & Physical Appearance)
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If: the three P’s, model sheets, and the storyline are all part of the design stages of a character
Then: the most important aspect of designing an animat
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Wednesday, September 19, 2012
Project Reflection and Working EQ
1. I think the most positive thing to happen to me since I started my senior project was being able to observe at a real, live animation studio. Seeing the documentaries on television and actually stepping foot into the studio are two completely different sensations. I was lucky enough to see from up close every step the workers take when animating; starting from the initial rough sketch, going through clean-up artists, in-betweeners, and several scanners, then finally ending with a beautiful; computer rendered, fully animated feature.
2. I think the most useful piece of research I currently have is the article from the website Animation Arena.com. It states the importance of learning how to draw if you want to become an animator. This is actually the most basic piece of advice given to people who want to get into the animation business. The article recommends taking life or figure drawing classes to improve your skill set.
3. So far, the thing that has worked out most for my senior project was how I was able to find Duncan Studio and be able to interview their head animator.
4. Unfortunately, what has worked out for my senior project is also what may not work out. I was lucky to get into Duncan Studio in the first place, as they are a small studio in Pasadena and do not normally allow minors. In fact, many animation studios do not allow minors, only college students looking for an intern.
5. The biggest question I have regarding my topic is: how could I create and animate my own television series? Most animators simply draw and animate other people’s characters, but I have my own idea for my own show. How would I even get started?
My goal at the end of senior project is to have a better understanding of animation (both 2D and 3D) and hopefully use what I have learned to get me into a good college so I may one day fulfill my dream of creating a cartoon series.
I am to take CG animation classes very soon, so I plan on talking to the instructor of the class and see if I can learn everything about 3D animation. Though I am more fond of 2D animation, 3D animation is usd in video games, which is another branch I am interested in.
2. I think the most useful piece of research I currently have is the article from the website Animation Arena.com. It states the importance of learning how to draw if you want to become an animator. This is actually the most basic piece of advice given to people who want to get into the animation business. The article recommends taking life or figure drawing classes to improve your skill set.
3. So far, the thing that has worked out most for my senior project was how I was able to find Duncan Studio and be able to interview their head animator.
4. Unfortunately, what has worked out for my senior project is also what may not work out. I was lucky to get into Duncan Studio in the first place, as they are a small studio in Pasadena and do not normally allow minors. In fact, many animation studios do not allow minors, only college students looking for an intern.
5. The biggest question I have regarding my topic is: how could I create and animate my own television series? Most animators simply draw and animate other people’s characters, but I have my own idea for my own show. How would I even get started?
My goal at the end of senior project is to have a better understanding of animation (both 2D and 3D) and hopefully use what I have learned to get me into a good college so I may one day fulfill my dream of creating a cartoon series.
I am to take CG animation classes very soon, so I plan on talking to the instructor of the class and see if I can learn everything about 3D animation. Though I am more fond of 2D animation, 3D animation is usd in video games, which is another branch I am interested in.
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