Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Sunday, June 9, 2013

Random Post 10

    Probably the best part of my  my 2-Hour Presentation is how I  incorporated several of my own character designs into my slides and discussions.  These are the same characters I plan to get onto television someday.  Many of them have been redesigned so many times over.  Some barely look like how the started off.  Some I've dropped entirely, as I decided not to use their designs in the end. I'm sure a few, particularly my main character, Rico the dragon, almost everyone will recognize because I draw him the most and everyone has seen him at least once.  He has gone through the most redesigns alone. It is exciting that he and the others are going to "premier" if you will, in an official presentation!

Tuesday, May 14, 2013

Random Post 9

As for the other show, SpongeBob, it is what inspired me to get into animation.  Before then, drawing was a mere hobby, I never anticipated what would become of it. One day I was watching the show when I began to wonder how my characters would act in they were in a situation similar to that on the cartoon.  That is when it all started. I started by researching SpongBob, his creator, voice actors, and such.  Did you know SpongeBob was voiced by Tom Kenny? Did you know it takes 8 months to complete one episode? So much to learn, so little time it seemed.

 I became fascinated with the idea of seeing my characters on television!  It was something I decided to strive for.

Random Post 8

It is actually quite interesting how I got into the animation field.  As a kid, I had two absolute favorite cartoons:  Pokemon and SpongeBob.

I watch Pokemon even now, and it is actually what inspired me to learn how to draw.  My dad helped me a lot, being a bit of an artist himself, aand I got books to show how to draw as well.  Because Pokemon was one of the only things I drew as a kid, it is why some of my characters bear a resemblence to Pokemon. This can be a problem, as those the designs for my characters were inspired by Pokemon, they are in no way based off of or associated with Pokemon.  Yet everyone, when seeing them for the first time, ask me. "What Pokemon is that?"

This is the main reason I sought out for a more "traditional" western dragon look when it came to redesigning my characters.

Random Post 7

After senior project I am hoping to get into a good college to study animation further.  My dream is to work at a company like Nickelodeon (I greew up on that channel) though I have a few others in mind.  The very characters you see now, my little dragons, are what I have in mind.  I want to make my own cartoon series, that is my goal in life.  And the dragons will be the stars!

Random Post 6

As the presentations come up, one cannot help but to begin to feel nervous.  I mean, you need like 10 slides for just one answer! How long are the slideshows supposed to be? 40 slides? 50? Is there an itermission?  What to do for activities?  It can be very nerve-racking, but it is also so exciting! One cannot help but to feel an extraordinary sense of pride and happiness and they discuss with a room full of eager viewers the topic they worked so hard on, something they may even be considering for a future career!  Prepare to be astounded, folks!

Random Post 5

My favorite part of senior project was when I took the class at Pasadena's Art Center. I learned so much about character design there, from how a character's looks can determine their role to how model sheets keep a character looking consistent from every angle.  It was not just infomative, it was fun!  i learned to bettrer develop my characters there and it gave me the idea for what to do for my first independent component.  I would suggest an Art Canter Class for anyone with an art-related topic!

Friday, May 10, 2013

Research Towers


Research Towers
Name: Pilar I. Perrault                      House: South                        Topic: Charracter Design for Animation
EQ: What is the most important aspect in designing a character for an animated feature?
General Information
History of Animation
2D Animation
3D Animation
Hybrid Animation
C.D. Physical Appearance
C.D. Personality
C.D. Powers
Model Sheets
Concept Art
1-ARTL
An article about how animation is a form of acting.
61- BLG
A blog about how certain popular video game characters rose to greatness.
3-ENCY
An encyclopedia entry with facts and examples of 2D animation.
5- ARTL
An article about computer animation.
30- BK
A book about the basics of hybrid animation, a type of animation that combines 2D with 3D.
33- BK
A chapter from a book that talks about character hierarchy and styles.
34- BK
A book chapter about developing eyes and how they relate to expressions.
43- ARTL
An interesting article that gives the reader20 good tips for designing characters.
36- BK
A book about drawing characters, specifically teenagers.
35- BK
A book that states the basics of designing characters.
2- BLRB
An article about the importance of learning how to draw for animation.
75- ARTL
A web article about the early roots of animation, including some examples.
8- ARTL
An article expressing concern for the decline of 2D animation.
6- BLRB
A blurb about doing 3D animation for a living and the kind of schools to consider.
31- BK
A book about developing a pipeline for hybrid animation.
34- BK
A book chapter about developing eyes and how they relate to expressions.
38- ARTL
An article about how the lack of character development can kill a feature.
64- BK
A book about designing animal characters.
44- ARTL
An article stating the importance of using a model sheet for animation.
45- ARTL
An article about the purpose of expression and model sheets.
4- ARTL
An article about using non-human characters in demo reels.
76- ARTL
A website depicting the history of animation in a timeline of events.
9- ARTL
An article discussing the possible future of 2D animation.
13- ARTL
An article about a computer system called 3D Studio Max.
32- BK
A book about hybrid animation and the actually process of combining 2D and 3D characters in a scene.
35- BK
A book that states the basics of designing characters.
39- ARTL
An article talking about developing the spirit of a character.
65- BK
A book about designing animal gestures.
45- ARTL
45- ARTL
An article about the purpose of expression and model sheets.

50- ARTL
An article talking about and showing pictures of concept art for Disney’s Wreck-It-
Ralph.
7- ARTL
An article stating the main principles of animation.

10- BK
A book discussing animation starring SpongBobSquarepants.
14- ARTL
An article discussing the current popularity of 3D animation and how it may fall in the years to come.

36- BK
A book about drawing characters, specifically teenagers.
41- ARTL
An article about how animation compares to today’s live action.

55- BLG
A blog that talks about creating both concept art and model sheets.
51- BLRB
An interview with a concept artist and what his job is like.
16- ARTL
A news article talking about Tim Burton’s new film,
Frankenweenie.

11- BK
A book about Disney Animation discussing  how it all started.
15- ARTL
Dreamworks Workplace

37- BK
A chapter from a book talking about how costume can tell a character’s living and lifestyle.
43- ARTL
An interesting article that gives the reader20 good tips for designing characters.

64- BK
A book about designing animal characters.
55- BLG
A blog that talks about creating both concept art and model sheets.
21- BLRB
An awesome article about different careers in animation.

12- BK
A book about Disney Animation and some of their early works.
17- ARTL
An article talking about how an animator working at Pixar perfected a method for animating hair/fur.

43- ARTL
An interesting article that gives the reader20 good tips for designing characters.
46- ARTL
An article about creating characters with personality.

65- BK
A book about designing animal gestures.
57- BLG
An interview with Landis Fields, a visual development artist.
25- ARTL
An article that discussed the type of animation (CGI) in Disney’s Tron.

 22/23- BK
A book about Disney Animation
and using live action as a drawing reference.
18- ARTL
An article talking about new technology developing for CGI animation.

47- BLG
A blog talking about why animals are so appealing in cartoons.
48- BLG
An article that tells the reader about the purpose of animals in cartoons.


64- BK
A book about designing animal characters.
27- ARTL
An article about stopmotion, a type of animation using puppets/figurines.

66- BK
A  book about creating animated shorts.
19- ARTL
An article about the development of the (awesome) movie, Hotel Transylvania, a recent CGI movie.

48- BLG
An article that tells the reader about the purpose of animals in cartoons.
49- BLRB
A blurb that talks about making characters look cute.


65- BK
A book about designing animal gestures.
29- ARTL
An article about, GenndyTartakovsky, creator of Star Wars (cartoon series) and Hotel Transylvania.

69- BK
A book about animal “landmarks” (using anatomy to make even stylized cartoon animals look like they are moving naturally).
20- ARTL
An article about the introduction to 3D animation.

49- BLRB
A blurb that talks about making characters look cute.
56- BLG
An awesome site all about bringing out a character’s personality.


40- ARTL
An article about Stephen Hillenburg, the creator of SpongeBob Squarepants.


24- ARTL
An article talking about the history of 3D movies (the kind that require the special glasses).

62- ARTL
An article about designing animal-like characters.
64- BK
A book about designing animal characters.


41- ARTL
An article about how animation compares to today’s live action.



26- ARTL
An interview with Pixar’s President, talking about how animation has changed over the years.

63- ARTL
An article about designing human-like characters.
65- BK
A book about designing animal gestures.


42- ARTL
An article about motion capture
Technology, a type of animation that picks up on an actor’s motions.


28- ARTL
An article about how the evolution of digital technology (and how it may develop further).

64- BK
A book about designing animal characters.
66- BK
A book about discovering attitude for animal-based characters.


50- ARTL
An article talking about and showing pictures of concept art for Disney’s Wreck-It-Ralph.


66- BK
A  book about creating animated shorts.

65- BK
A book about designing animal gestures.
71- BK
A book on animating emotions in characters.


52- ARTL
An article about Pixar firing one of their directors, Brenda Chapman.


69- BK
A book about animal “landmarks” (using anatomy to make even stylized cartoon animals look like they are moving naturally).

68- BK
A book about exaggerating an animal’s features to make it more cartoony.
72- BK

A book on animating emotions in characters.


53- ARTL
A list of statistics regarding animator wages from the year 2007.





70- BK
A book about drawing dragons, but goes into creating personality in characters through shapes and facial expressions.



54- ARTL
A list of statistics regarding animator wages from the year 2012.








58- ARTL
An article about creating storyboards for filming.








59- BLRB
A short piece on storyboards and camera angles.


60- ARTL
An article debating on whether or not storyboards are important.



73- BK
A book on creating animated shorts with a special chapter about storyboarding.








74- ARTL
A website about storyboarding, what it is, and how it is used.