Friday, May 10, 2013

Research Towers


Research Towers
Name: Pilar I. Perrault                      House: South                        Topic: Charracter Design for Animation
EQ: What is the most important aspect in designing a character for an animated feature?
General Information
History of Animation
2D Animation
3D Animation
Hybrid Animation
C.D. Physical Appearance
C.D. Personality
C.D. Powers
Model Sheets
Concept Art
1-ARTL
An article about how animation is a form of acting.
61- BLG
A blog about how certain popular video game characters rose to greatness.
3-ENCY
An encyclopedia entry with facts and examples of 2D animation.
5- ARTL
An article about computer animation.
30- BK
A book about the basics of hybrid animation, a type of animation that combines 2D with 3D.
33- BK
A chapter from a book that talks about character hierarchy and styles.
34- BK
A book chapter about developing eyes and how they relate to expressions.
43- ARTL
An interesting article that gives the reader20 good tips for designing characters.
36- BK
A book about drawing characters, specifically teenagers.
35- BK
A book that states the basics of designing characters.
2- BLRB
An article about the importance of learning how to draw for animation.
75- ARTL
A web article about the early roots of animation, including some examples.
8- ARTL
An article expressing concern for the decline of 2D animation.
6- BLRB
A blurb about doing 3D animation for a living and the kind of schools to consider.
31- BK
A book about developing a pipeline for hybrid animation.
34- BK
A book chapter about developing eyes and how they relate to expressions.
38- ARTL
An article about how the lack of character development can kill a feature.
64- BK
A book about designing animal characters.
44- ARTL
An article stating the importance of using a model sheet for animation.
45- ARTL
An article about the purpose of expression and model sheets.
4- ARTL
An article about using non-human characters in demo reels.
76- ARTL
A website depicting the history of animation in a timeline of events.
9- ARTL
An article discussing the possible future of 2D animation.
13- ARTL
An article about a computer system called 3D Studio Max.
32- BK
A book about hybrid animation and the actually process of combining 2D and 3D characters in a scene.
35- BK
A book that states the basics of designing characters.
39- ARTL
An article talking about developing the spirit of a character.
65- BK
A book about designing animal gestures.
45- ARTL
45- ARTL
An article about the purpose of expression and model sheets.

50- ARTL
An article talking about and showing pictures of concept art for Disney’s Wreck-It-
Ralph.
7- ARTL
An article stating the main principles of animation.

10- BK
A book discussing animation starring SpongBobSquarepants.
14- ARTL
An article discussing the current popularity of 3D animation and how it may fall in the years to come.

36- BK
A book about drawing characters, specifically teenagers.
41- ARTL
An article about how animation compares to today’s live action.

55- BLG
A blog that talks about creating both concept art and model sheets.
51- BLRB
An interview with a concept artist and what his job is like.
16- ARTL
A news article talking about Tim Burton’s new film,
Frankenweenie.

11- BK
A book about Disney Animation discussing  how it all started.
15- ARTL
Dreamworks Workplace

37- BK
A chapter from a book talking about how costume can tell a character’s living and lifestyle.
43- ARTL
An interesting article that gives the reader20 good tips for designing characters.

64- BK
A book about designing animal characters.
55- BLG
A blog that talks about creating both concept art and model sheets.
21- BLRB
An awesome article about different careers in animation.

12- BK
A book about Disney Animation and some of their early works.
17- ARTL
An article talking about how an animator working at Pixar perfected a method for animating hair/fur.

43- ARTL
An interesting article that gives the reader20 good tips for designing characters.
46- ARTL
An article about creating characters with personality.

65- BK
A book about designing animal gestures.
57- BLG
An interview with Landis Fields, a visual development artist.
25- ARTL
An article that discussed the type of animation (CGI) in Disney’s Tron.

 22/23- BK
A book about Disney Animation
and using live action as a drawing reference.
18- ARTL
An article talking about new technology developing for CGI animation.

47- BLG
A blog talking about why animals are so appealing in cartoons.
48- BLG
An article that tells the reader about the purpose of animals in cartoons.


64- BK
A book about designing animal characters.
27- ARTL
An article about stopmotion, a type of animation using puppets/figurines.

66- BK
A  book about creating animated shorts.
19- ARTL
An article about the development of the (awesome) movie, Hotel Transylvania, a recent CGI movie.

48- BLG
An article that tells the reader about the purpose of animals in cartoons.
49- BLRB
A blurb that talks about making characters look cute.


65- BK
A book about designing animal gestures.
29- ARTL
An article about, GenndyTartakovsky, creator of Star Wars (cartoon series) and Hotel Transylvania.

69- BK
A book about animal “landmarks” (using anatomy to make even stylized cartoon animals look like they are moving naturally).
20- ARTL
An article about the introduction to 3D animation.

49- BLRB
A blurb that talks about making characters look cute.
56- BLG
An awesome site all about bringing out a character’s personality.


40- ARTL
An article about Stephen Hillenburg, the creator of SpongeBob Squarepants.


24- ARTL
An article talking about the history of 3D movies (the kind that require the special glasses).

62- ARTL
An article about designing animal-like characters.
64- BK
A book about designing animal characters.


41- ARTL
An article about how animation compares to today’s live action.



26- ARTL
An interview with Pixar’s President, talking about how animation has changed over the years.

63- ARTL
An article about designing human-like characters.
65- BK
A book about designing animal gestures.


42- ARTL
An article about motion capture
Technology, a type of animation that picks up on an actor’s motions.


28- ARTL
An article about how the evolution of digital technology (and how it may develop further).

64- BK
A book about designing animal characters.
66- BK
A book about discovering attitude for animal-based characters.


50- ARTL
An article talking about and showing pictures of concept art for Disney’s Wreck-It-Ralph.


66- BK
A  book about creating animated shorts.

65- BK
A book about designing animal gestures.
71- BK
A book on animating emotions in characters.


52- ARTL
An article about Pixar firing one of their directors, Brenda Chapman.


69- BK
A book about animal “landmarks” (using anatomy to make even stylized cartoon animals look like they are moving naturally).

68- BK
A book about exaggerating an animal’s features to make it more cartoony.
72- BK

A book on animating emotions in characters.


53- ARTL
A list of statistics regarding animator wages from the year 2007.





70- BK
A book about drawing dragons, but goes into creating personality in characters through shapes and facial expressions.



54- ARTL
A list of statistics regarding animator wages from the year 2012.








58- ARTL
An article about creating storyboards for filming.








59- BLRB
A short piece on storyboards and camera angles.


60- ARTL
An article debating on whether or not storyboards are important.



73- BK
A book on creating animated shorts with a special chapter about storyboarding.








74- ARTL
A website about storyboarding, what it is, and how it is used.











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