9/6/2012
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ARTL (Article)
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Meir, Doron A. "Acting and Animation." Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more, Web. 6 Sept. 2012. <http://www.animationarena.com/acting-and-animation.html>
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Talks of how an animator is not just an artist, but also an actor. Explains the importance of personality in animated characters to make them seem real and believable. Says how the animator should be able to "feel" the character, like the character has their own consciousness. The character's body language plays a big role to the storyline.
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9/6/2012
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BLRB (Blurb)
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"Drawing for Animation." Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more. Animation Arena.com, Web. 6 Sept. 2012. <http://www.animationarena.com/drawing-for-animation.html>
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States the importance of drawing for would-be animators. It explains the concept of "drawing what you see" and paying close attention to detail and perspective. It gives several examples of drawing techniques tried by the writer of the article itself.
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9/6/2012
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ENCY (Encyclopedia)
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Froehlich, Thomas J. "Animation Facts, information, pictures, Encyclopedia.com articles about Animation." Encyclopedia.com: Free Online Encyclopedia, Web. Sept. 2012. <http://www.encyclopedia.com/topic/Animation.aspx>
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Very informative gives a brief explaination of what animation is, the methods/techniques of animation that exist and what they are used for, and the history of animation itself. It also mentions Disney's creation of the animated short Steamboat Willie, as well as MGM and their well-known cartoon, Tom & Jerry.
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9/8/2012
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ARTL (Article)
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Roy, Kenny. "November 2011 Article - Non-Human Characters; The Spice of Your Demo Reel." KennyRoy.com, Web. 8 Sept. 2012. <http://www.kennyroy.com/public/November-2011-Article-NonHuman-Characters-The-Spice-of-Your-Demo-Reel.cfm?sd=53>
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Talks about demo reels. Mentions the lack of non-human characters performing on them and how it would benefit the reel's owner if they had some. States the popularity of how television, video games, and even commercials feature non-human charactes. Non-human characters are not necessarily animals; they can include germs, inanimate objects, demons, and even bubbles! It states that having some non-human characters on a demo reel could bee great practice for the real world, as there are many employers in the TV, game, and commercial industries that are likely to use these characters.
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9/8/2012
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ARTL (Article)
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Science Daily. "Computer animation." Science Daily: News & Articles in Science, Health, Environment & Technology, Web. 8 Sept. 2012. <http://www.sciencedaily.com/articles/c/computer_animation.htm>
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Gives a brief definition of animation. Reveals that computer generated animation (CG) can be used to create both 2D and 3D characters. It then explains how computer animated characters are created and animated. Mentions the use of software such as 2D Flash and X3D (apparently used for game design and computer graphics).
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9/8/2012
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BLRB (Blurb)
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"Animation School." Animation School net - Animation Schools and Video Game Design Schools. Animation School.net, Web. 8 Sept. 2012. <http://www.animationschool.net/animation-school.html>
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Mentions how the popularity of 3D animation took off when the Pixar movie Toy Story was released, as apparently it increased the demand for 3D animators. Colleges began offering couses for those who wanted degrees in animation. It gives tips and information on picking a good animation school for those interested in the topic. It suggests animation schools that also offer drawing classes, since that is a major must if you plan on becoming an animator and is strongly encouraged by everyone working in the field. Talks about finding instructors that have worked in studios in the past and finding out how many students actually graduate from the school. Finally, it suggests online classes for those with no nearby schools they can reach.
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9/17/2012
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ARTL (Article)
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Kennedy , Mark . "Principles of Animation." Animation Arena Helping you break into the Animation, Video Game and Visual Effects industry with advice and interviews with professional Character Animators, Game Designers and more. Animation Arena.com, Web. 17 Sept. 2012. <http://www.animationarena.com/principles-of-animation.html>
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In this article, they have a picture of a scene (Tigger in a jumping pose) and talk about analyzing said scene until it becomes second nature. They give a list of principles that apply to the scene, such as pose, anatomy, mood, depth, straights and curves, etc. They then compare the first pose to a a second one (Tigger crouching, then jumping). The importance of the anatomy of the character is stressed. While the characters features or movements can be exaggerated, the anatomy should stay fairly the same. Talks about the effects of gravity on a character.
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9/17/2012
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ARTL (Article)
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Bell, Ryan . "2D Animation: Dead, Dying or Just Napping? Part II: 3D Studio Maxim: Animation Magazine." Animation Magazine - The News, Business, Technology and Art of Animation. Animation Magazine Inc, 9 Sept. 2003. Web. 17 Sept. 2012. <http://www.animationmagazine.net/features/2d-animation-dead-dying-or-just-napping-part-ii-3d-studio-maxim/>
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This article is rather old, from 2003, but it states concern over the fact that "traditional" 2D animation may be dying out. However, it suggests that the current popularity in CGI is merely a fad.
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9/17/2012
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ARTL (Article)
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Keslensky , J.P. "Between The Frames: The Future of 2D Hand-Drawn Animation." Between The Frames. Media Productions, TallGrassRadio Studios , 17 Aug. 2005. Web. 17 Sept. 2012. <http://tallgrassradiostudios.blogspot.com/2005/08/future-of-2d-hand-drawn-animation.html>
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This article is also rather old, from 2005, but it states that it is unlikely that 2D animation is going to completely die off. It instead suggests that 2D may evolve, but into what is still unknown. It also says that the type of animation used does not make up for a poor storyline or static characters for a cartoon or feature film, which is the real determining factor in whether the movie/show was good or not.
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9/24/2012
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BK (Book)
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Muerer, Caleb. How to Animate SpongeBob Squarepants. 2003. Reprint. Laguna Hills, CA: Walter Foster Publishing, Inc., 2004. Print.
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This is my favorite book on animation. I do not care that it is short. It goes over every detail of animation using the SpongeBob characters as examples. It explains the use of expressions, squash and stretch, and even states to the reader a few shortcuts that animators use. It even has part of a stoyboard from the SpongeBob episode: Just One Bitethat they use to explain the use of storyboarding.
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9/24/2012
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BK (Book)
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Johnston, Thomas , Frank Johnston, and Ollie Johnston. "Chapter 1: An Art Form is Born." The Illusion of Life: Disney Animation. New York City, New York: Abbeville Press, 1981. 13-28. Print
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A relatively large book about animation in the early days. Chapter 1 started off talking about the earlist form of animation: cave art, then suddenly talks about how important emotion is in animation for at least half the chapter. Later talks about Walt Disney's early animation experience.
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9/24/2012
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BK (Book)
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Johnston, Thomas , Frank Johnston, and Ollie Johnston. "Chapter 2: The Early Days 1923-1933." The Illusion of Life: Disney Animation. New York City, New York: Abbeville Press, 1981. 29-46. Print
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A relatively large book about animation in the early days. Chapter 2 talks more about Walt Disney's early work and later gets in to talking about different types of animation types and tricks used back then.
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Sunday, September 30, 2012
Working Bibliography
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