Tuesday, September 18, 2012

Blog A

Topic: Animation
Problem Statement #1:  Understanding the physical anatomy of subject that is to be animated by
                                        bounding said subject to a system of joints on a 3D mesh in a process called
                                        rigging, which can be a very intense and time consuming endeavor.

What I plan to do: I would work with computer software scientists to develop skeleton-like structures to
                               choose from which would include bone structure, joints, and muscle. This would
                               result in cutting the time of the rigging process in half so the animation process can
                               begin sooner. One day I want to create my own animated film or television series, or
                                even work with video game graphics.
                         
Problem Statement #2: Real life physics applied in animation (hair blowing, glass breaking, or an object
                                      colliding with another object), whether realistic or exaggerated, are difficult to
                                      capture with current technology in animation.

What I plan to do: I would recommend the animator to learn some basic physics to understand the
                              movement of their subject. This can apply to multiple forms of animation, including
                             2D. This will lead to making the subject move more life-like and interact with
                              inanimate objects in a more realistic manner.

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