Topic: Animation
Problem Statement #1: Understanding the physical anatomy of subject that is to be animated by
bounding said subject to a system of joints on a 3D mesh in a process called
rigging, which can be a very intense and time consuming endeavor.
What I plan to do: I would work with computer software scientists to develop skeleton-like structures to
choose from which would include bone structure, joints, and muscle. This would
result in cutting the time of the rigging process in half so the animation process can
begin sooner. One day I want to create my own animated film or television series, or
even work with video game graphics.
Problem Statement #2: Real life physics applied in animation (hair blowing, glass breaking, or an object
colliding with another object), whether realistic or exaggerated, are difficult to
capture with current technology in animation.
What I plan to do: I would recommend the animator to learn some basic physics to understand the
movement of their subject. This can apply to multiple forms of animation, including
2D. This will lead to making the subject move more life-like and interact with
inanimate objects in a more realistic manner.