Thursday, March 7, 2013

Mentorship

Las Palmas Middle School, Covina 3/7/2013 4 hours Heidi Clauss
• Teacher
When I arrived, Ms. Clauss asked me to organize the cabinets that contained the art and school supplies. Once this was completed, I then helped her teach a drawing lesson to the kids. When class was over and the students left, I stayed and helped Cat grade papers. 17 hours
30 minutes

Sunday, March 3, 2013

Mentorship

Location Date Hours Instructor  What I did Total Hours
Art Center College of Design, Pasadena 3/3/2013 3 hours
15 minutes Shawn Bruce
(626) 396-2347 At the start of class, I helped bring all the chairs down. Passed out pens and color pencils to the children when it came time to draw. Taped pictures to the board for the children to see. Had to watch the children when the instructor left for 15 minutes.  At the end of class, helped put away all of the color pencils and markers.  13 hours
30 minutes







Saturday, March 2, 2013

Senior Project and ESLRs

   I think the ESLR that I have concentrated most on while working on my senior project was the Effective User of Technology.

   I have used so much technology, not only in my senior project, but on a daily basis as well. The words I have typed here show an example of technology; I typed them on Microsoft Word. I use the internet all the time, whether it is for research or simply for my own amusement. I have to check both my email and the school blog every day for updates and important notices. The computer has become an important asset in everyone’s lives, not just my own.

   For senior project, I have created a PowerPoint about animation and the importance of character design for school that was meant to explain my first answer to my EQ. I had a few short animations of SpongeBob, Stitch, and Pikachu in my presentation to emphasize my points about a characters powers and personality. I am currently learning to use Maya, a computer program where you can model 3D characters. For my second Independent component, I want to make a short animation sequence, which will require the use of a computer program (possibly Flash, since I am familiar with it) as well.

Monday, February 25, 2013

2-Hour Meeting Answer #3

1. What is the most important aspect of designing a character for an animated feature?
2. My third answer is about the next step in animation: the storyboarding process.
3. Storyboards consist of sketched scenes on a series of panels, somewhat like in a comic book. The panels are meant to show the progression of the script from beginning to end. Every motion-picture, cartoon, and animated short had to be “pitched” as a storyboard in order to receive approval and begin animating.
   The purpose of the storyboard is to get an idea of how the storyline will play out and if it is good enough to put into actual animation. The storyboard will often include notes about camera angles, character actions, and dialogue.
  
    Here is an excellent example of a storyboard and how it is used. One of the storyboard artists from SpongeBob Squarepants is shown here pitching an idea for an episode; showing his storyboard during his presentation:
http://www.youtube.com/watch?v=nrqF1zlmGLA5
4. I have a book on animation that included storyboarding as part of the animation process. The book, which I have used for research check, is called How to Animate SpongeBob Squarepants. It is not the only book I have about animation that talks about storyboards (there is also much information on the internet), but it is one of my favorites.
5. At this moment, while I am not entirely sure what to study next, I want to look more into the actual animation process (primarily computer programs) to see if I can create a short animated feature.

Sunday, February 24, 2013

Mentorship

Art Center College of Design, Pasadena 2/23/2012 3 hours • Alexandria Kaplan
• CG freelance artist
• Art Center instructor Learned how to construct a hand in Maya, creating each finger and the palm of the hand out of cubes. Did  not finish, so everyone is going to try and complete it next week. The shapes are still very blocky. At end of class, went over different faces of real actors to show unusual features each of them possessed. This was important because, in addition to finishing the hands, we are going to model heads next week. 49 hours
15 minutes

Wednesday, February 20, 2013

Fourth Interview Questions

1. What is the most important aspect of designing a character for an animated feature?
2. Will a concept artist lose childish appeal if drawings have too much anatomy?
3. Should a design artist be more concerned with constructing a character so that its physical appearance suggests its personality, or that the character’s personality dictates its appearance?
4. How often do designers flounder with indecision when developing a character? Do they ever know precisely what they want?
5. Is there any game or movie that has been successful in character design?  
    What is it that makes it appealing?
6. What kind of sources do you rely on when developing characters for animation?
7. How can an animator find inspiration for character designs?
8. Walt Disney said that the eyes are the most important of character expression. Do you agree? Why or why not?
9. What makes models sheets such an important part of animation?
10. How can an animator keep characters looking consistent in a model sheet?
11. What can an animator do to improve drawing the character from different angle?
12. How does one develop the storyline for an animated feature?
13. When creating a storyboard, is it necessary to use camera actions such as "cut," "zoom," and such? Why or why not?
 14. When drawing using perspective, do you think it’s better to eyeball or use physical drawing tools such as a ruler?
15. What makes a character’s personality so important in the storyline?
16. Is it typical to give the main character a strong personality and background story, or leave him/her a blank slate? Why?
17. Would the storyline of an animation sequence be better told if the writer and character designer are the same person? If yes, why? If no, why not?
18. From an artist’s point of view, do you think people prefer characters to be more “cartoony” or highly realistic?
19. Should an animator copyright their design before it is officially recognized in the industry?
Why or why not?
20. What advice can you give an aspiring artist hoping to get their work known in public?

Sunday, February 17, 2013

Mentorship

Location Date Hours Instructor What I did Total Hours
Art Center College of Design, Pasadena 2/16/2013
3 hours
Alexandria Kaplan
• CG freelance artist
• Art Center instructor When, class started, went on Maya and learned how to load a reference drawing (aka model sheet) onto the grid (in this case, it was half of a human). Learned how to construct cubes over the human (the cubes could be made transparent in order to see the figure beneath) and then move the vertexes to make it shaped like the human. It was rough and blocky, but have not yet learned how to smooth it out. Had to do this for three different angles: front, back, and side. Encouraged to bring model sheet drawings of characters (could be your own or something from television/movies) to try and construct on Maya.
 46 hours
15 minutes